theme selector

light blue screenshot grey screenshot navy screenshot dark green screenshot red and black screenshot
 

by Tony Chang
tony@ponderer.org

All opinions on this site are my own and do not represent those of my employer.

Creative Commons Attribution License

drop factor (aka drop 7)

Jan 02, 2010, 09:28pm EST

 

 

Over the winter break, my brother and step-sister were playing a the iPhone game Drop7[1] a lot. Since I own an Android phone, I wasn’t able to play the game on my phone.

So I decided to write the game myself. It’s just a webpage, so you can play if from Safari, Mobile Safari, Chrome, Firefox, or the Android browser. I call it Drop Factor. The game play is based on the hardcore mode of Drop 7.

It’s build using Javascript and canvas (the platform of the future, I’m told). You can grab the source on github.

[1] I think it’s based on the flash game chain factor.

Glen Murphy at Jan 02, 2010, 10:30pm EST

The thing I couldn’t quite like about Drop7 was that it seemed like* you were mostly fighting chance; an unlucky combination of numbers can make a line nearly impossible to clear, resulting in your eventual death. Tetris at least is playable for practically forever.

* Is this true, or am I missing some major part of the game?

allowed HTML: a, blockquote, ul, ol, li, dl, dt, dd, b, i, strong, em, code, abbr, acronym, sub, sup, span, pre

allowed HTML: a, blockquote, ul, ol, li, dl, dt, dd, b, i, strong, em, code, abbr, acronym, sub, sup, span, pre